Green Projects' Cybiko RPG Kit ============================== Technical Information File (17:13 23/01/01) RKC Files (uncompiled characters) --------------------------------- DATA TYPES USED: * "char" = 1 byte * "short" = 2 bytes * "int" or "long" = 4 bytes * "bool" = 1 byte (this is the same as used in Borland C++ Builder, in which the tools are written) File contents: ONE CHARACTER DEFINITION *---------------------------------------Beginning Of File---------------------------------------* 32 BYTES Fixed-length null-terminated string; short name for the character 32 BYTES Fixed-length null-terminated string; longer, full name for the character 32 BYTES Fixed-length null-terminated string; name of the directory containing the images 32 BYTES Fixed-length null-terminated string; script to be run when talked to 32 BYTES Fixed-length null-terminated string; script to be run when player is spotted BOOL Boolean value; is it a player? BOOL Boolean value; does it follow the player? BOOL Boolean value; does it walk randomly? BOOL Boolean value; does it look at the player (eyes follow)? BOOL Boolean value; does it look in a particular direction? INT Speed of movement of character, in tiles per minute INT Starting direction, if flag set (above)..0,1,2,3=north,south,west,east (resp.) INT Maximum range character can walk from specified position, if walk randomly flag is set (above) INT Speed of rotation, if told to look in particular direction. -128 through 128, negative = anti-clockwise, positive = clockwise, in RPM. *------------------------------------------End Of File------------------------------------------* This document, it's contents and all other related media are (c)Copyright 2001, Kieren Johnstone. All Rights Reserved. If you want to use parts of this file, copy it to other locations, transmit it to/from any media for commerical purposes, you must contact the author for permission. Distribution Contact: Kieren Johnstone (page601@hotmail.com)